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Space ship world of warship in random battle
Space ship world of warship in random battle








space ship world of warship in random battle

Their base damage is somewhat higher than that of homing torpedoes.

  • The second type are torpedoes with a magnetic detonator.
  • However, the successfully Sonar Pinged torpedoes no longer receive any bonus to their damage. The rest of the parameters and mechanics of these torpedoes remain similar to the current ones on the live server: the first ping activates homing, the second ping improves it, but doesn't make it better than how it is now on the main server.

    space ship world of warship in random battle

    Their maneuverability will be reduced, and the distance at which they stop homing on destroyers and cruisers will be increased twofold.

    space ship world of warship in random battle

    To address this issue, while also preserving the unique gameplay we've built for submarines, we've reworked their torpedoes, splitting them into two types that will receive different bonuses from their use in conjunction with sonar pings. Many of you highlighted that a submarine receives too many advantages off of the proper use of Sonar Pings - both enhanced homing and increased damage - and that this makes the interaction on the receiving end quite painful. However, your feedback clearly indicates that, right now, subs' torpedoes feel too powerful, efficient, and easy to use. Due to this natural limitation to the type, the ability to use Sonar Pings to activate torpedo homing was implemented to help build an interesting and unique type of gameplay revolving around this one avenue of attack. The only proper armament a submarine has access to is a few torpedo launchers. The final information will be published on our game's website. Announced adjustments and features may change multiple times during testing. Please note that all information in the development blog is preliminary.










    Space ship world of warship in random battle